Bloxorz and Garbage Game
Learners’ styles
1. Based on Kolb’s learning styles
First, I think it is important to acknowledge that in a single classroom, nearly every learning style will be present. For the sake of this activity, I am going to base learning styles both from Kolb and Prensky on a student that I worked very closely with in the past year. It has been a couple of months since I have had students daily, so using notes on this student, Eric (pseudonym) is the best way for me to determine to analyze learning styles.
Eric is a sixth grade student (now seventh grade) who struggles with reading. He has some learning difficulties, but is very intelligent and a hard worker. Eric enjoys working in groups and always quietly observes what is going on around him before he begins participation. He is not a risk taker, but will try new things once he feels comfortable. Eric seems to fit most closely in the assimilating learning style as he is a thinker and a watcher.
2. Based on Prensky’s list
Based on my experiences with Eric, I estimated his Prensky score as 33. I have explained the scoring within each box above the score. A score of 33 puts Eric right in the middle between being what I think of as someone who likes a lot going on at once and someone who is a little “type A” and likes things to be organized and sequential.
1. Twitch Speed vs. Conventional speed
High speed reactions motivate/excite you. OR
You would rather take your time on things. (All are on a 1-5 Scale)
Eric does not like to be rushed, but he does like getting done and moving on—whether to an advanced level on a game or a different activity. Score: 4
2. Parallel vs. linear processing You like several things going on at once. OR
You prefer to deal with one thing at a time.
Perhaps it is due to learning difficulties, but Eric does not multi-task well. He like to do things in steps and finish one before doing another. Score: 5
3. Graphics vs. text first
You learn by seeing, finding patterns. OR
You read directions before trying things
Eric is observant—it s one of his best qualities. However, sometimes he needs some prompting and guidance. Score: 2
4. Random access vs. step-by-step
Bouncing around is fine.You have a hyperlinked mind. OR
Step 3 has to come only after s tep 1 and 2.
Sequential order is generally better for Eric, but he is also flexible and is able to adapt. Score 4
5. Connected vs. standalone
You would like to have three Web windows open, IM your friends, and talk on the phone while working. OR
You would rather take a book to a quite place to work alone.
Eric does not do well would multiple things going, but he does not really like working alone either. Score: 3
6. Active vs. passive
You act first, then ask. OR
You watch for a while before deciding what to do
Eric is definitely a watcher. He will watch others and watch the teacher before feeling comfortable about what he is doing. Sometimes it does not seem like he is getting it, and then, through his close observation, he is a pro! Score: 5
7. Play vs. work
You fool around to make gains OR
You work hard to make gains
Eric is an exceptionally hard worker, He works to overcome his learning difficulties and truly embraces help that is given to him. Score: 5
8. Payoff vs. patience
You need to know immediately if something is working or not. OR
You appreciate “delayed gratification”.
He is very patient. Just an easy going kid. He also understands that sometimes getting better takes a lot of repetition and practice. Score: 4
9. Fantasy vs. reality
You are drawn to make-believe situations. OR
You are drawn to today’s news and discussions.
As Eric’s reading teacher, I base this score off of his reading choices.
He loves reading fantasy and always has a story for me about some “out of this world” occurrence he heard about somewhere. Score: 1
10. Technology as friend vs. foe
You cannot imagine learning or working without a lot of technology in hand. OR
You use technology when it is necessary, but probably have forgotten how to do a few things since the last time you used it.
Eric uses technology daily in my classroom. He loves it! In addition to using interactive software for reading, he also uses word processing as his handwriting is not the best and he can present better work using technology. Score: 2
Eric: Total 33
Analysis of games
1. General information of two games
Development: Bloxorz- DX Interactive Games—Damien Clarke—2007
Purpose: “Get the block to fall in the hole at the end of each stage.” Bloxorz is a logic game. The player must determine how to best move the block to get it to fit into the hole.
Play: Instructions preclude the actual playing of the game. Players use the arrow keys to move and flip their block around platforms. Sometimes the hole that the block must fit in is on a platform that is not connected to where the block is currently located. Bridges must be formed between platforms in order to get from one to another. Landing the block on “switches” enables bridges. There are three different kinds of switches in the game and the block must land on them in different ways in order to form the bridge. The player must use logic to determine how to best maneuver the block to get to each switch, each, bridge, platform, and hole. If a block is moved too far in one direction, it will fall of and the stage must be repeated. The computer tracks the number of moves made. You get more points for fewer moves. There are 33 stages to the game, each one getting more difficult than the other.
Garbage Glut—“Quiz Game”
Development: Gotham Gazette, developer of Garbage Glut is sponsored by donors. The Gotham Gazette “provides independent coverage of the important issues facing New York City and state and the policies and politics that shape life for the city's 8 million residents” (http://www.gothamgazette.com/about/). The Game was developed in 2007 in order to inform people about the effects of their garbage on our environment.
Purpose: The purpose of this game is to make decisions about how you would dispose of your daily garbage in order to decrease the amount of garbage sent to landfills. Your identity in the game is a New York resident where there is always an issue about where to put all the garbage. Players can read an article on the issue before playing the game and also read about their disposal decisions before they make them. The article provides all of the “answers” for how to best dispose of the garbage. That is where the “quiz” part of this game comes in.
Play: Suggestion: read the article before playing the game. This is a very simple game—you read a statement about form of trash you have such as disposable diapers, water bottles and worn hand-towels. Then you make a decision on what to do with them. For example, for the water bottles, you can reuse them, recycle them, or just don’t use plastic bottles at all. Since the goal is to decrease waste, you want to choose what will cut down on waste the most. The problem with this game is that in this part, it is relatively obvious which decision will cause the least amount of waste. It asks you what you “would” do…which does not necessarily correlate with what you choose.
In the second part of the game, you have to determine what to do with the trash that you do have. Players have to think about where the trash goes and how to get it there in the environmentally friendly way. Thus, players must think about mileage, emissions, etc. Players earn points based on their decisions and how “environmentally friendly” their decisions have been.
2. Comparison 1: Game components
Analyze what game components are strong or weak in each game.
Compare the results
Components: Bloxorz
Most of the game components I have deemed necessary in a game were very strong in Bloxorz—it is a game I would encourage my students to play.
Strong:
• Rules—Rules and procedures are clearly explained before the first game is played. However, students can skip them for subsequent playings—which is good.
• Conflict- There is always conflict between how the block will move and how to get it to the necessary location without it falling off the platform.
• Safety—You can’t get much more safe than pressing arrow keys!
• Amusement-I had a great time playing this game. It really makes one want to keep moving on to the next level and definitely had the element of competition with the computer that makes one want to keep going.
• Pieces (cards, game pieces, board, computer, etc.)—the computer is all you need for this game, and all parts seemed to work well.
• Players- this is a one player game, but you are competing with the computer to get your block across the platforms into the hole.
• Interaction—I don’t normally find puzzle and quiz games all that interactive because to me, interaction is something that only happens between people or like-like things. In this game however, you can actually “chat” with others while you play, so it is interactive both in a technological fashion and a person vs. person fashion.
Weaker:
• Representation of some form of reality—This is fun, but not really “real.” I guess in a way it makes you see how something a certain size can only move in certain ways and directions in order to get to a target location, but it does not seem real to me.
• Chance—this is a logic game. Once you get the hang of it, you can kind of figure out exactly how you have to move the block. There is SOME chance however since you don’t know how the platforms will change with each stage.
Garbage Glut:
Stronger:
• Representation of some form of reality—I thought this was the strongest component in the game. Recycling is a hot topic everywhere you go, so this subject will be pertinent to students even if they do not live in NYC.
• Conflict—clearly there is conflict between what we do with our garbage and what we should do with our garbage. Many people do not believe in taking the time to reuse or recycle so this game could actually cause some critical discussion in the classroom.
• Chance—players can make decisions that aren’t the “best” decision and thus their scores will vary based on what they decide. While the article does provide most of the answers, not every player will remember everything.
• Safety- very safe—no risks taken. You can’t even chat while playing this game.
• Amusement- The game takes a little while to play and the actual reading of the article may not be fun for students, but it is fun to see how much garbage you create vs. how much you avoid putting into landfill through your decisions.
• Pieces (cards, game pieces, board, computer, etc.): All you need is your computer!
• Players- This is a one person game, but I think it could be completed with a partner. The reading, especially for a middle school student, could be a little difficult and lengthy. Thus, making this a partner activity would include more players and allow for additional interaction.
Weaker
• Rules—there are no rules given explicitly in this game. In fact, it does not even tell you to read the article first—which I found very helpful. The game would take explanation from the teacher for many students.
• Interaction: More interaction can be created as explained above. The game itself is not all that interactive—that is there were not exciting special effects or audio effects.
Comparison:
To compare these two games would be a little like comparing apples to oranges. Each of them seems to support my view of a game based on the fact that they contain all of the components. However, the way each game is played and the purpose for each game is so different that they can’t really be compared in terms of “good” and “bad.” Bloxorz is definitely a game for someone with a converging learning style as you have to think and experiment in order to figure out the correct moves to make. Garbage Glut is for someone with a more assimilating style as you have to think about your decisions and perhaps observe the effects of you decision on the score and pounds of garbage.
Both games could be amusing for different learning styles. For example, I consider myself to have an assimilating learning style, but I really liked Bloxorz because it was, on the surface, mindless. In reality, one’s mind is actively working for the entire time of play in order to keep the block from falling off of the platform.
3. Comparison 2: Learners’ styles
Based on Eric’s learning style (assimilating) I think that the Garbage Glut game would fit him best since one has to think more when playing the game. However, it’s important to acknowledge that though a game may fit a certain learning style, it would not necessarily fit every student. Eric would probably love the game, but would have to work closely with a teacher or a partner because the reading is so heavy in the game.
Bloxorz does not fit neatly with Eric because it is a game of experimentation. However, Eric does respond well to graphics and I think he would give the game a shot. This is especially true if he were able to watch a few rounds of the play first. For him though, a game with predictable outcomes which can be achieved through thought is probably best.